Boardgame Bud


Boardgame Bud
  -  Tabletop   -  D&D: The first encounter

I was recently invited to join some friends to be introduced to Dungeons & Dragons.

Being a fan of fantasy and RPG video games, the allure of trying out a new (or should I say old) style of RPG was very high indeed, and I was keen to get involved. Now, I’m a complete newbie to D&D, with my only experience coming from watching a very good series of D&D games, and a little outside knowledge of the mechanics of the game. Playing your first D&D can be a little daunting, but luckily due to the sage advice of our DM, Mr George Selman, we were advised that alcohol is the best way to kick off your first adventure. Cider in hand, and after a bit of exposition into the world we’d be exploring, I was ready to start rolling my character.

So we introduce Khadgar Firebrow, charlatan mountain Drawf, into the fray. He’s stout, has a fizzy ginger beard and hair, a big cauliflower nose, and most notably, thick completely burnt eyebrows. He’s not the smartest dwarf in the Three Seas (I’ll explain the world in a future post), but by the gods, he’s a crafty one. Armed with his forgery and disguise kits, and high deception skill, Khadgar is always looking to con the foolish inhabitants of the three seas out of coin, favours, and other useful wares. He’s a stubborn dwarf, and someone who believes he can trick anyone unfortunate enough to cross his path. Yet, his stubbornness can also lampoon his attempts at conning people, depicted well in his exposition details:

  • Personality Traits: I lie about almost everything, even when there’s no good reason to.
  • Ideals: I never run the same con twice.
  • Bonds: I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
  • Flaws: I’m convinced that no one could ever fool me the way I fool others.

And so Khadgar was ready to meet his fellow dwarves joining him for an adventure, Solon Stonewrought and Bardon. Played by two of my friends, Charlie and Paddy, we were immediately placed into the thick of it in the world the DM had created; we were on the run and looking for a swift escape from the Port of Ceumann, one which we wouldn’t be returning from. A story for another time perhaps…

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